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Cœur et nucléolus des jeux de recouvrement

Nicolas Preux; Fatiha Bendali; Jean Mailfert; Alain Quilliot

RAIRO - Operations Research - Recherche Opérationnelle (2000)

  • Volume: 34, Issue: 3, page 363-383
  • ISSN: 0399-0559

How to cite

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Preux, Nicolas, et al. "Cœur et nucléolus des jeux de recouvrement." RAIRO - Operations Research - Recherche Opérationnelle 34.3 (2000): 363-383. <http://eudml.org/doc/105225>.

@article{Preux2000,
author = {Preux, Nicolas, Bendali, Fatiha, Mailfert, Jean, Quilliot, Alain},
journal = {RAIRO - Operations Research - Recherche Opérationnelle},
keywords = {core; linear integer covering problem; nucleolus; polynomial time; column generation},
language = {fre},
number = {3},
pages = {363-383},
publisher = {EDP-Sciences},
title = {Cœur et nucléolus des jeux de recouvrement},
url = {http://eudml.org/doc/105225},
volume = {34},
year = {2000},
}

TY - JOUR
AU - Preux, Nicolas
AU - Bendali, Fatiha
AU - Mailfert, Jean
AU - Quilliot, Alain
TI - Cœur et nucléolus des jeux de recouvrement
JO - RAIRO - Operations Research - Recherche Opérationnelle
PY - 2000
PB - EDP-Sciences
VL - 34
IS - 3
SP - 363
EP - 383
LA - fre
KW - core; linear integer covering problem; nucleolus; polynomial time; column generation
UR - http://eudml.org/doc/105225
ER -

References

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  1. 1. P. CHARDAIRE, The core and nucleolus of simple plant location, Technical Report SYS-C95-08. University of East Anglia (1996). 
  2. 2. J. EDMONDS, Optimum branchings. National Bureau of Standards Journal of Research 69 B (1967) 125-130. Zbl0155.51204MR183532
  3. 3. M. GÖTHE-LUNDGREN, K. JÖRNSTEN et P. VÄRBRAND, On the nucleolus of the basics vehicule routing game Math. Programming 27 (1996) 83-100. Zbl0851.90031MR1385165
  4. 4. D. GRANOT, A generalized linear production model: A unifying model. Math. Programming 34 (1986) 212-222. Zbl0604.90142MR838480
  5. 5. M. GROTSCHEL, L. LOVASZ et A. SCHRIJVER, The ellipsoid method and its consequences in combinatorial optimization. Combinatorica 1 (1981) 169-197. Zbl0492.90056MR625550
  6. 6. A. KOPELOWTTZ, Computation of the kernels of simple games and the nucleolus of n-person games, Technical Report RM-31. The Hebrew University of Jerusalem (1967). 
  7. 7. M. MASCHLER, M. PELEG et L.S. SHAPLEY, Geometric properties of the kernel, nucleolus and related solution concepts. Math. Oper. Res. 4 (1979) 303-338. Zbl0426.90097MR549121
  8. 8. G. OWEN, On the core of linear production games. Math. Programming 9 (1975) 358-370. Zbl0318.90060MR403700
  9. 9. N. PREUX, Tarification, coopération et compétition dans les réseaux de télécommunications, Ph. D. Thesis. Université Blaise Pascal (1999). 
  10. 10. N. PREUX, La théorie des jeux coopératifs : un outil pour l'allocation des coûts dans un réseau, Technical Report NT/DAC/ORI/5026 (1997). 
  11. 11. D. SCHMEIDLER, The nucleolus of a characteristic function game. SIAM J. Appl. Math. 17 (1969) 1163-1170. Zbl0191.49502MR260432
  12. 12. A. TAMIR, On the core of network synthesis games. Math. Programming 50 (1991) 123-135. Zbl0722.90091MR1098852
  13. 13. A. TAMIR, On the core of cost allocation games defined on location problems. Transportation Science 27 (1992) 81-86. Zbl0805.90126MR1208261

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