Recursive algorithm for parity games requires exponential time

Oliver Friedmann

RAIRO - Theoretical Informatics and Applications (2012)

  • Volume: 45, Issue: 4, page 449-457
  • ISSN: 0988-3754

Abstract

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This paper presents a new lower bound for the recursive algorithm for solving parity games which is induced by the constructive proof of memoryless determinacy by Zielonka. We outline a family of games of linear size on which the algorithm requires exponential time.

How to cite

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Friedmann, Oliver. "Recursive algorithm for parity games requires exponential time." RAIRO - Theoretical Informatics and Applications 45.4 (2012): 449-457. <http://eudml.org/doc/222001>.

@article{Friedmann2012,
abstract = {This paper presents a new lower bound for the recursive algorithm for solving parity games which is induced by the constructive proof of memoryless determinacy by Zielonka. We outline a family of games of linear size on which the algorithm requires exponential time.},
author = {Friedmann, Oliver},
journal = {RAIRO - Theoretical Informatics and Applications},
keywords = {Parity games; recursive algorithm; lower bound; μcalculus; model checking; parity games; -calculus},
language = {eng},
month = {1},
number = {4},
pages = {449-457},
publisher = {EDP Sciences},
title = {Recursive algorithm for parity games requires exponential time},
url = {http://eudml.org/doc/222001},
volume = {45},
year = {2012},
}

TY - JOUR
AU - Friedmann, Oliver
TI - Recursive algorithm for parity games requires exponential time
JO - RAIRO - Theoretical Informatics and Applications
DA - 2012/1//
PB - EDP Sciences
VL - 45
IS - 4
SP - 449
EP - 457
AB - This paper presents a new lower bound for the recursive algorithm for solving parity games which is induced by the constructive proof of memoryless determinacy by Zielonka. We outline a family of games of linear size on which the algorithm requires exponential time.
LA - eng
KW - Parity games; recursive algorithm; lower bound; μcalculus; model checking; parity games; -calculus
UR - http://eudml.org/doc/222001
ER -

References

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  10. S. Schewe, An optimal strategy improvement algorithm for solving parity and payoff games, in 17th Annual Conference on Computer Science Logic (CSL) (2008).  
  11. P. Stevens and C. Stirling, Practical model-checking using games, in Proc. 4th Int. Conf. on Tools and Algorithms for the Construction and Analysis of Systems, TACAS’98, edited by B. Steffen. Lect. Notes Comput. Sci.1384 (1998) 85–101.  
  12. C. Stirling, Local model checking games, in Proc. 6th Conf. on Concurrency Theory, CONCUR’95. Lect. Notes Comput. Sci.962 (1995) 1–11.  
  13. J. Vöge and M. Jurdziński, A discrete strategy improvement algorithm for solving parity games, in Proc. 12th Int. Conf. on Computer Aided Verification, CAV’00. Lect. Notes Comput. Sci.1855 (2000) 202–215.  
  14. W. Zielonka, Infinite games on finitely coloured graphs with applications to automata on infinite trees. Theoret. Comput. Sci.200 (1998) 135–183.  

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