Fast computation of the leastcore and prenucleolus of cooperative games
Joseph Frédéric Bonnans; Matthieu André
RAIRO - Operations Research (2008)
- Volume: 42, Issue: 3, page 299-314
- ISSN: 0399-0559
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topBonnans, Joseph Frédéric, and André, Matthieu. "Fast computation of the leastcore and prenucleolus of cooperative games." RAIRO - Operations Research 42.3 (2008): 299-314. <http://eudml.org/doc/250422>.
@article{Bonnans2008,
abstract = {
The computation of leastcore and prenucleolus is an efficient way of
allocating a common resource among n players. It has, however,
the drawback being a linear programming problem with
2n - 2 constraints. In this paper we show
how, in the case of convex production games,
generate constraints by solving small size
linear programming problems,
with both continuous and integer variables.
The approach is extended to games with symmetries (identical players),
and to games with partially continuous coalitions. We also study the
computation of prenucleolus, and display encouraging numerical results.
},
author = {Bonnans, Joseph Frédéric, André, Matthieu},
journal = {RAIRO - Operations Research},
keywords = {Cooperative games; coalitions; constraint generation; decomposition;
convex production games; symmetric games; aggregate players; nucleolus.; cooperative games; convex production games; nucleolus},
language = {eng},
month = {8},
number = {3},
pages = {299-314},
publisher = {EDP Sciences},
title = {Fast computation of the leastcore and prenucleolus of cooperative games},
url = {http://eudml.org/doc/250422},
volume = {42},
year = {2008},
}
TY - JOUR
AU - Bonnans, Joseph Frédéric
AU - André, Matthieu
TI - Fast computation of the leastcore and prenucleolus of cooperative games
JO - RAIRO - Operations Research
DA - 2008/8//
PB - EDP Sciences
VL - 42
IS - 3
SP - 299
EP - 314
AB -
The computation of leastcore and prenucleolus is an efficient way of
allocating a common resource among n players. It has, however,
the drawback being a linear programming problem with
2n - 2 constraints. In this paper we show
how, in the case of convex production games,
generate constraints by solving small size
linear programming problems,
with both continuous and integer variables.
The approach is extended to games with symmetries (identical players),
and to games with partially continuous coalitions. We also study the
computation of prenucleolus, and display encouraging numerical results.
LA - eng
KW - Cooperative games; coalitions; constraint generation; decomposition;
convex production games; symmetric games; aggregate players; nucleolus.; cooperative games; convex production games; nucleolus
UR - http://eudml.org/doc/250422
ER -
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