Towards Automatic Generation of Serious Maze Games for Education

Bontchev, Boyan; Panayotova, Radina

Serdica Journal of Computing (2017)

  • Volume: 11, Issue: 3-4, page 249-278
  • ISSN: 1312-6555

Abstract

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Serious games based on video mazes can be easily and effectively applied for learning purposes with the goal of facilitating technology-enhanced education. In order to practice game-based learning for various curriculums, educators need software platforms for automatized construction and flexible customization of such games. This article presents an open software platform named Maze Builder built on Unity 3D, which is especially designed for automatic generation and easy modification of maze video games. We discuss the maze game design process, the platform architecture and its data model, the results obtained from the performance tests, and a practical experiment conducted with teachers using the platform for generating maze games with educational tasks embedded into maze rooms. The initial results acquired from these experiments are very positive and encouraging with regard of the usability of the Maze Builder platform by domain specialists who are not IT professionals. ACM Computing Classification System (1998): D.2.6, D.2.10, K.8.0.

How to cite

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Bontchev, Boyan, and Panayotova, Radina. "Towards Automatic Generation of Serious Maze Games for Education." Serdica Journal of Computing 11.3-4 (2017): 249-278. <http://eudml.org/doc/294967>.

@article{Bontchev2017,
abstract = {Serious games based on video mazes can be easily and effectively applied for learning purposes with the goal of facilitating technology-enhanced education. In order to practice game-based learning for various curriculums, educators need software platforms for automatized construction and flexible customization of such games. This article presents an open software platform named Maze Builder built on Unity 3D, which is especially designed for automatic generation and easy modification of maze video games. We discuss the maze game design process, the platform architecture and its data model, the results obtained from the performance tests, and a practical experiment conducted with teachers using the platform for generating maze games with educational tasks embedded into maze rooms. The initial results acquired from these experiments are very positive and encouraging with regard of the usability of the Maze Builder platform by domain specialists who are not IT professionals. ACM Computing Classification System (1998): D.2.6, D.2.10, K.8.0.},
author = {Bontchev, Boyan, Panayotova, Radina},
journal = {Serdica Journal of Computing},
keywords = {Video Games; Maze; Generation; Education; Maze Builder},
language = {eng},
number = {3-4},
pages = {249-278},
publisher = {Institute of Mathematics and Informatics Bulgarian Academy of Sciences},
title = {Towards Automatic Generation of Serious Maze Games for Education},
url = {http://eudml.org/doc/294967},
volume = {11},
year = {2017},
}

TY - JOUR
AU - Bontchev, Boyan
AU - Panayotova, Radina
TI - Towards Automatic Generation of Serious Maze Games for Education
JO - Serdica Journal of Computing
PY - 2017
PB - Institute of Mathematics and Informatics Bulgarian Academy of Sciences
VL - 11
IS - 3-4
SP - 249
EP - 278
AB - Serious games based on video mazes can be easily and effectively applied for learning purposes with the goal of facilitating technology-enhanced education. In order to practice game-based learning for various curriculums, educators need software platforms for automatized construction and flexible customization of such games. This article presents an open software platform named Maze Builder built on Unity 3D, which is especially designed for automatic generation and easy modification of maze video games. We discuss the maze game design process, the platform architecture and its data model, the results obtained from the performance tests, and a practical experiment conducted with teachers using the platform for generating maze games with educational tasks embedded into maze rooms. The initial results acquired from these experiments are very positive and encouraging with regard of the usability of the Maze Builder platform by domain specialists who are not IT professionals. ACM Computing Classification System (1998): D.2.6, D.2.10, K.8.0.
LA - eng
KW - Video Games; Maze; Generation; Education; Maze Builder
UR - http://eudml.org/doc/294967
ER -

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