Supporting European Energy Consumers through Gamification and Competence-based Learning
Pancheva, Katina; Antonova, Albena; Stefanov, Krassen; Georgiev, Atanas; Mihnev, Pencho; Malcheva, Temenujka
Serdica Journal of Computing (2017)
- Volume: 11, Issue: 3-4, page 225-248
- ISSN: 1312-6555
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topPancheva, Katina, et al. "Supporting European Energy Consumers through Gamification and Competence-based Learning." Serdica Journal of Computing 11.3-4 (2017): 225-248. <http://eudml.org/doc/294969>.
@article{Pancheva2017,
abstract = {The European energy market liberalization strategy aims to assign a new role to consumers and end-users’ communities so that they can become active participants on the energy market. In this paper we present the project SOCIALENERGY, EU-funded under the H2020 program. This project aims to promote the EU energy market transformation policy and to deliver supporting instruments. By developing innovative ICT-based tools, the project consortium will empower the EU energy consumers to become more energy efficient and competent. Apart from presenting the advanced features of SOCIALENERGY multi-modular platform, we will highlight the importance of the novel competence-based education (CBE) framework to support educational activities and to promote creation of social communities in the energy efficiency domain.
ACM Computing Classification System (1998): J.1, K.3.1, K.4.3, K.5.2.},
author = {Pancheva, Katina, Antonova, Albena, Stefanov, Krassen, Georgiev, Atanas, Mihnev, Pencho, Malcheva, Temenujka},
journal = {Serdica Journal of Computing},
keywords = {Energy Efficiency; Energy Market Liberalization; Competence-Based Training and Education},
language = {eng},
number = {3-4},
pages = {225-248},
publisher = {Institute of Mathematics and Informatics Bulgarian Academy of Sciences},
title = {Supporting European Energy Consumers through Gamification and Competence-based Learning},
url = {http://eudml.org/doc/294969},
volume = {11},
year = {2017},
}
TY - JOUR
AU - Pancheva, Katina
AU - Antonova, Albena
AU - Stefanov, Krassen
AU - Georgiev, Atanas
AU - Mihnev, Pencho
AU - Malcheva, Temenujka
TI - Supporting European Energy Consumers through Gamification and Competence-based Learning
JO - Serdica Journal of Computing
PY - 2017
PB - Institute of Mathematics and Informatics Bulgarian Academy of Sciences
VL - 11
IS - 3-4
SP - 225
EP - 248
AB - The European energy market liberalization strategy aims to assign a new role to consumers and end-users’ communities so that they can become active participants on the energy market. In this paper we present the project SOCIALENERGY, EU-funded under the H2020 program. This project aims to promote the EU energy market transformation policy and to deliver supporting instruments. By developing innovative ICT-based tools, the project consortium will empower the EU energy consumers to become more energy efficient and competent. Apart from presenting the advanced features of SOCIALENERGY multi-modular platform, we will highlight the importance of the novel competence-based education (CBE) framework to support educational activities and to promote creation of social communities in the energy efficiency domain.
ACM Computing Classification System (1998): J.1, K.3.1, K.4.3, K.5.2.
LA - eng
KW - Energy Efficiency; Energy Market Liberalization; Competence-Based Training and Education
UR - http://eudml.org/doc/294969
ER -
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