A multi-agent system based on fuzzy logic applied to RoboCup's environment.

Eugenio Aguirre; Juan Carlos Gámez; Antonio González

Mathware and Soft Computing (2001)

  • Volume: 8, Issue: 2, page 153-178
  • ISSN: 1134-5632

Abstract

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Artificial Intelligent has been applied successfully to many and varied domains. In particular, the recent steps forward which are been producing in the development of dynamic, collaborative, real time and adversarial multi-agent environments are very interesting. In this work, we carry out a proposal, which uses a soccer robot simulator, called TeamBots, that simulates the RoboCup Small'', involved into the RoboCup World Championship''. The objective is to bring a team into operation, even though, this team initially only has available the basic behaviours needed to be operative and able to participate in a championship with other teams. So, we have proposed ourselves the development of the complete team, and subsequently in the future to go improving its capabilities and possibilities. In this work, we show the team's design in broad outlines, and we explain in detail the strategy of game for the different players, displaying moreover a part of the experimentation that has been carried out to state the correct operation of the team.

How to cite

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Aguirre, Eugenio, Gámez, Juan Carlos, and González, Antonio. "A multi-agent system based on fuzzy logic applied to RoboCup's environment.." Mathware and Soft Computing 8.2 (2001): 153-178. <http://eudml.org/doc/39220>.

@article{Aguirre2001,
abstract = {Artificial Intelligent has been applied successfully to many and varied domains. In particular, the recent steps forward which are been producing in the development of dynamic, collaborative, real time and adversarial multi-agent environments are very interesting. In this work, we carry out a proposal, which uses a soccer robot simulator, called TeamBots, that simulates the RoboCup Small'', involved into the RoboCup World Championship''. The objective is to bring a team into operation, even though, this team initially only has available the basic behaviours needed to be operative and able to participate in a championship with other teams. So, we have proposed ourselves the development of the complete team, and subsequently in the future to go improving its capabilities and possibilities. In this work, we show the team's design in broad outlines, and we explain in detail the strategy of game for the different players, displaying moreover a part of the experimentation that has been carried out to state the correct operation of the team.},
author = {Aguirre, Eugenio, Gámez, Juan Carlos, González, Antonio},
journal = {Mathware and Soft Computing},
keywords = {Inteligencia artificial; Lógica difusa; Robótica; soccer robot simulator},
language = {eng},
number = {2},
pages = {153-178},
title = {A multi-agent system based on fuzzy logic applied to RoboCup's environment.},
url = {http://eudml.org/doc/39220},
volume = {8},
year = {2001},
}

TY - JOUR
AU - Aguirre, Eugenio
AU - Gámez, Juan Carlos
AU - González, Antonio
TI - A multi-agent system based on fuzzy logic applied to RoboCup's environment.
JO - Mathware and Soft Computing
PY - 2001
VL - 8
IS - 2
SP - 153
EP - 178
AB - Artificial Intelligent has been applied successfully to many and varied domains. In particular, the recent steps forward which are been producing in the development of dynamic, collaborative, real time and adversarial multi-agent environments are very interesting. In this work, we carry out a proposal, which uses a soccer robot simulator, called TeamBots, that simulates the RoboCup Small'', involved into the RoboCup World Championship''. The objective is to bring a team into operation, even though, this team initially only has available the basic behaviours needed to be operative and able to participate in a championship with other teams. So, we have proposed ourselves the development of the complete team, and subsequently in the future to go improving its capabilities and possibilities. In this work, we show the team's design in broad outlines, and we explain in detail the strategy of game for the different players, displaying moreover a part of the experimentation that has been carried out to state the correct operation of the team.
LA - eng
KW - Inteligencia artificial; Lógica difusa; Robótica; soccer robot simulator
UR - http://eudml.org/doc/39220
ER -

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