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We describe the solution of a bound constrained convex
quadratic problem with limited memory resources. The problem arises from
physical simulations occurring within video games. The motivating problem
is outlined, along with a simple interior point approach for its solution.
Various linear algebra issues arising in the implementation are explored,
including preconditioning, ordering and a number of ways of solving an
equivalent augmented system. Alternative approaches are briefly surveyed,
...
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