Displaying similar documents to “A morphic approach to combinatorial games : the Tribonacci case”

A two armed bandit type problem revisited

Gilles Pagès (2005)

ESAIM: Probability and Statistics

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In Benaïm and Ben Arous (2003) is solved a multi-armed bandit problem arising in the theory of learning in games. We propose a short and elementary proof of this result based on a variant of the Kronecker lemma.

Blocking Wythoff Nim.

Larsson, Urban (2011)

The Electronic Journal of Combinatorics [electronic only]

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A morphic approach to combinatorial games: the Tribonacci case

Eric Duchêne, Michel Rigo (2007)

RAIRO - Theoretical Informatics and Applications

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We propose a variation of Wythoff's game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word for the two piles game. Thanks to the corresponding exotic numeration system built on the Tribonacci sequence, deciding whether a game position is losing or not can be computed in polynomial time.

Game saturation of intersecting families

Balázs Patkós, Máté Vizer (2014)

Open Mathematics

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We consider the following combinatorial game: two players, Fast and Slow, claim k-element subsets of [n] = 1, 2, …, n alternately, one at each turn, so that both players are allowed to pick sets that intersect all previously claimed subsets. The game ends when there does not exist any unclaimed k-subset that meets all already claimed sets. The score of the game is the number of sets claimed by the two players, the aim of Fast is to keep the score as low as possible, while the aim of...