Displaying similar documents to “A game and its relation to netweight and D-spaces”

On the open-open game

Peg Daniels, Kenneth Kunen, Haoxuan Zhou (1994)

Fundamenta Mathematicae

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We modify a game due to Berner and Juhász to get what we call “the open-open game (of length ω)”: a round consists of player I choosing a nonempty open subset of a space X and II choosing a nonempty open subset of I’s choice; I wins if the union of II’s open sets is dense in X, otherwise II wins. This game is of interest for ccc spaces. It can be translated into a game on partial orders (trees and Boolean algebras, for example). We present basic results and various conditions under which...

Separability by semivalues modified for games with coalition structure

Rafael Amer, José Miguel Giménez (2009)

RAIRO - Operations Research

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Two games are inseparable by semivalues if both games obtain the same allocation whatever semivalue is considered. The problem of separability by semivalues reduces to separability from the null game. For four or more players, the vector subspace of games inseparable from the null game by semivalues contains games different to zero-game. Now, for five or more players, the consideration of a priori coalition blocks in the player set allows us to reduce in a significant way the dimension...

A dichotomy on Schreier sets

Robert Judd (1999)

Studia Mathematica

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We show that the Schreier sets S α ( α < ω 1 ) have the following dichotomy property. For every hereditary collection ℱ of finite subsets of ℱ, either there exists infinite M = ( m i ) i = 1 such that S α ( M ) = m i : i E : E S α , or there exist infinite M = ( m i ) i = 1 , N such that [ N ] ( M ) = m i : i F : F a n d F N S α .

Analysis and improvement attempt of prof. Alan Fowler's negotiation game

Jakub Jan Golik (2018)

Annales Universitatis Paedagogicae Cracoviensis | Studia ad Didacticam Mathematicae Pertinentia

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The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new negotiation possibilities (including potential cooperation),...