Multi-Objective Geometric Programming Problem and Its Applications
Sahidul Islam (2010)
The Yugoslav Journal of Operations Research
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Sahidul Islam (2010)
The Yugoslav Journal of Operations Research
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Milan Mareš, Milan Vlach (2003)
Kybernetika
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One of the possible models of fuzzification of non-transferable utility (NTU) coalitional games was extensively treated in [4]. In this paper, we suggest an alternative structure of fuzzification of the NTU games, where for every coalition a fuzzy class of (generally crisp) sets of its admissible pay-off vectors is considered. It is shown that this model of a fuzzy coalitional game can be represented by a fuzzy class of deterministic NTU games, and its basic concepts like the superadditivity...
Milan Mareš (1999)
Kybernetika
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The fuzzy coalition game theory brings a more realistic tools for the mathematical modelling of the negotiation process and its results. In this paper we limit our attention to the fuzzy extension of the simple model of coalition games with side-payments, and in the frame of this model we study one of the elementary concepts of the coalition game theory, namely its “additivities”, i. e., superadditivity, subadditivity and additivity in the strict sense. In the deterministic game theory...
Milan Mares (2002)
Mathware and Soft Computing
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Some possibilities of fuzzification of the von Neumann-Morgenstern solution of cooperative games with transferable utility (TU games) are briefly investigated. The fuzzification based on the transformation of individual fuzzy TU game into a fuzzy class of (deterministic) TU games with their own specific solutions is discussed.
Milan Mareš (2000)
Kybernetika
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The superadditivity and related concepts belong to the fundamental ones in the coalition game theory. Their definition in general coalition games (games without side-payments) is based on the set theoretical approaches. It means that in the case of fuzzy coalition games the set theoretical model can be modified into the fuzzy set theoretical one. In this paper, the coalition games without side-payments and with fuzzy expectations of the pay-offs of players are considered and it is shown...
Mariano Jiménez López, María Victoria Rodríguez Uría, María del Mar Arenas Parra, Amelia Bilbao Terol (2000)
Mathware and Soft Computing
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In this paper we propose a method to solve a linear programming problem involving fuzzy parameters whose possibility distributions are given by fuzzy numbers. To address the above problem we have used a preference relationship of fuzzy numbers that leads us to a solving method that produces the so-called α-degree feasible solutions. It must be pointed out that the final solution of the problem depends critically on this degree of feasibility, which is in conflict with the optimal value...