Bayesian Nash equilibrium seeking for multi-agent incomplete-information aggregative games
Hanzheng Zhang; Huashu Qin; Guanpu Chen
Kybernetika (2023)
- Volume: 59, Issue: 4, page 575-591
- ISSN: 0023-5954
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topZhang, Hanzheng, Qin, Huashu, and Chen, Guanpu. "Bayesian Nash equilibrium seeking for multi-agent incomplete-information aggregative games." Kybernetika 59.4 (2023): 575-591. <http://eudml.org/doc/299594>.
@article{Zhang2023,
abstract = {In this paper, we consider a distributed Bayesian Nash equilibrium (BNE) seeking problem in incomplete-information aggregative games, which is a generalization of either Bayesian games or deterministic aggregative games. We handle the aggregation function to adapt to incomplete-information situations. Since the feasible strategies are infinite-dimensional functions and lie in a non-compact set, the continuity of types brings barriers to seeking equilibria. To this end, we discretize the continuous types and then prove that the equilibrium of the derived discretized model is an $\epsilon $-BNE. On this basis, we propose a distributed algorithm for an $\epsilon $-BNE and further prove its convergence.},
author = {Zhang, Hanzheng, Qin, Huashu, Chen, Guanpu},
journal = {Kybernetika},
keywords = {aggregative games; Bayesian games; equilibrium approximation; distributed algorithms},
language = {eng},
number = {4},
pages = {575-591},
publisher = {Institute of Information Theory and Automation AS CR},
title = {Bayesian Nash equilibrium seeking for multi-agent incomplete-information aggregative games},
url = {http://eudml.org/doc/299594},
volume = {59},
year = {2023},
}
TY - JOUR
AU - Zhang, Hanzheng
AU - Qin, Huashu
AU - Chen, Guanpu
TI - Bayesian Nash equilibrium seeking for multi-agent incomplete-information aggregative games
JO - Kybernetika
PY - 2023
PB - Institute of Information Theory and Automation AS CR
VL - 59
IS - 4
SP - 575
EP - 591
AB - In this paper, we consider a distributed Bayesian Nash equilibrium (BNE) seeking problem in incomplete-information aggregative games, which is a generalization of either Bayesian games or deterministic aggregative games. We handle the aggregation function to adapt to incomplete-information situations. Since the feasible strategies are infinite-dimensional functions and lie in a non-compact set, the continuity of types brings barriers to seeking equilibria. To this end, we discretize the continuous types and then prove that the equilibrium of the derived discretized model is an $\epsilon $-BNE. On this basis, we propose a distributed algorithm for an $\epsilon $-BNE and further prove its convergence.
LA - eng
KW - aggregative games; Bayesian games; equilibrium approximation; distributed algorithms
UR - http://eudml.org/doc/299594
ER -
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