Equilibrium analysis of distributed aggregative game with misinformation
Meng Yuan; Zhaoyang Cheng; Te Ma
Kybernetika (2024)
- Volume: 60, Issue: 6, page 754-778
- ISSN: 0023-5954
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topYuan, Meng, Cheng, Zhaoyang, and Ma, Te. "Equilibrium analysis of distributed aggregative game with misinformation." Kybernetika 60.6 (2024): 754-778. <http://eudml.org/doc/299897>.
@article{Yuan2024,
abstract = {This paper considers a distributed aggregative game problem for a group of players with misinformation, where each player has a different perception of the game. Player’s deception behavior is inevitable in this situation for reducing its own cost. We utilize hypergame to model the above problems and adopt $\epsilon $-Nash equilibrium for hypergame to investigate whether players believe in their own cognition. Additionally, we propose a distributed deceptive algorithm for a player implementing deception and demonstrate the algorithm converges to $\epsilon $-Nash equilibrium for hypergame. Further, we provide conditions for the deceptive player to enhance its profit and offer the optimal deceptive strategy at a given tolerance $\epsilon $. Finally, we present the effectiveness of the algorithm through numerical experiments.},
author = {Yuan, Meng, Cheng, Zhaoyang, Ma, Te},
journal = {Kybernetika},
keywords = {distributed aggregative game; deceptive strategy; hypergame; $\epsilon $-Nash equilibrium for hypergame},
language = {eng},
number = {6},
pages = {754-778},
publisher = {Institute of Information Theory and Automation AS CR},
title = {Equilibrium analysis of distributed aggregative game with misinformation},
url = {http://eudml.org/doc/299897},
volume = {60},
year = {2024},
}
TY - JOUR
AU - Yuan, Meng
AU - Cheng, Zhaoyang
AU - Ma, Te
TI - Equilibrium analysis of distributed aggregative game with misinformation
JO - Kybernetika
PY - 2024
PB - Institute of Information Theory and Automation AS CR
VL - 60
IS - 6
SP - 754
EP - 778
AB - This paper considers a distributed aggregative game problem for a group of players with misinformation, where each player has a different perception of the game. Player’s deception behavior is inevitable in this situation for reducing its own cost. We utilize hypergame to model the above problems and adopt $\epsilon $-Nash equilibrium for hypergame to investigate whether players believe in their own cognition. Additionally, we propose a distributed deceptive algorithm for a player implementing deception and demonstrate the algorithm converges to $\epsilon $-Nash equilibrium for hypergame. Further, we provide conditions for the deceptive player to enhance its profit and offer the optimal deceptive strategy at a given tolerance $\epsilon $. Finally, we present the effectiveness of the algorithm through numerical experiments.
LA - eng
KW - distributed aggregative game; deceptive strategy; hypergame; $\epsilon $-Nash equilibrium for hypergame
UR - http://eudml.org/doc/299897
ER -
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