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Modern Trends in the Automatic Generation of Content for Video Games

Bontchev, Boyan — 2016

Serdica Journal of Computing

Attractive and realistic content has always played a crucial role in the penetration and popularity of digital games, virtual environments, and other multimedia applications. Procedural content generation enables the automatization of production of any type of game content including not only landscapes and narratives but also game mechanics and generation of whole games. The article offers a comparative analysis of the approaches to automatic generation of content for video games proposed in last...

Workflows in Dynamic Software Systems

Yonchev, HristoBontchev, Boyan — 2017

Serdica Journal of Computing

Business software systems and applications use business process management concepts to organize and automate processes. Incorporating a business process management system in existing business applications is a pretty complex task and, as well, is very expensive in terms of time and human resources. The article presents a newly conceived Framework for Dynamic Business Applications - a software platform that allows business users (domain experts) to defne at run time all business objects that they...

Towards Automatic Generation of Serious Maze Games for Education

Bontchev, BoyanPanayotova, Radina — 2017

Serdica Journal of Computing

Serious games based on video mazes can be easily and effectively applied for learning purposes with the goal of facilitating technology-enhanced education. In order to practice game-based learning for various curriculums, educators need software platforms for automatized construction and flexible customization of such games. This article presents an open software platform named Maze Builder built on Unity 3D, which is especially designed for automatic generation and easy modification of maze video...

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