Displaying similar documents to “Nash equilibrium design and price-based coordination in hierarchical systems”

Control of a team of mobile robots based on non-cooperative equilibria with partial coordination

Krzysztof Skrzypczyk (2005)

International Journal of Applied Mathematics and Computer Science

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In this work we present an application of the concept of non-cooperative game equilibria to the design of a collision free movement of a team of mobile robots in a dynamic environment. We propose the solution to the problem of feasible control synthesis, based on a partially centralized sensory system. The control strategy based on the concept of non-cooperative game equilibria is well known in the literature. It is highly efficient through phases where the solution is unique. However,...

Modern approaches to modeling user requirements on resource and task allocation in hierarchical computational grids

Joanna Kołodziej, Fatos Xhafa (2011)

International Journal of Applied Mathematics and Computer Science

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Tasks scheduling and resource allocation are among crucial issues in any large scale distributed system, including Computational Grids (CGs). These issues are commonly investigated using traditional computational models and resolution methods that yield near-optimal scheduling strategies. One drawback of such approaches is that they cannot effectively tackle the complex nature of CGs. On the one hand, such systems account for many administrative domains with their own access policies,...

Sensitivity of computer support game algorithms of safe ship control

Józef Lisowski (2013)

International Journal of Applied Mathematics and Computer Science

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The paper investigates the sensitivity of safe ship control to inaccurate data from the ARPA anti-collision radar system and to changes in the process control parameters. The system structure of safe ship control in collision situations and computer support programmes exploring information from the ARPA anti-collision radar are presented. Sensitivity characteristics of the multistage positional non-cooperative and cooperative game and kinematics optimization control algorithms are determined...

Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation

Alessandro Sordoni, Jean-Pierre Briot, Isabelle Alvarez, Eurico Vasconcelos, Marta de Azevedo Irving, Gustavo Melo (2010)

RAIRO - Operations Research

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This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (, environmentalist, tourism operator) to collectively...

Auctions with Untrustworthy Bidders

Braynov, Sviatoslav, Pavlov, Radoslav (2007)

Serdica Journal of Computing

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The paper analyzes auctions which are not completely enforceable. In such auctions, economic agents may fail to carry out their obligations, and parties involved cannot rely on external enforcement or control mechanisms for backing up a transaction. We propose two mechanisms that make bidders directly or indirectly reveal their trustworthiness. The first mechanism is based on discriminating bidding schedules that separate trustworthy from untrustworthy bidders. The second mechanism...

Cooperative networks games with elastic demands

Alain Quilliot, Fatiha Bendali, Jean Mailfert (2007)

RAIRO - Operations Research

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We present here a pricing model which is an extension of the cooperative game concept and which includes a notion of elastic demand. We present some existence results as well as an algorithm, and we conclude by discussing a specific problem related to network pricing.