Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation

Alessandro Sordoni; Jean-Pierre Briot; Isabelle Alvarez; Eurico Vasconcelos; Marta de Azevedo Irving; Gustavo Melo

RAIRO - Operations Research (2010)

  • Volume: 44, Issue: 4, page 269-283
  • ISSN: 0399-0559

Abstract

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This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics and explore negotiation strategies for the management of parks. In this paper, after introducing the design of our serious game, named SimParc, we will describe the architecture of the decision making agent playing the role of the park manager. In the game, the park manager makes final decisions based on its own analysis and also on the votes of the stakeholders. It includes two modules: 1) individual decision – based on a model of argumentation, which also provides a basis to justify and explain the decision; 2) participatory decision – to take into account the preferences/votes from the stakeholders.

How to cite

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Sordoni, Alessandro, et al. "Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation." RAIRO - Operations Research 44.4 (2010): 269-283. <http://eudml.org/doc/250840>.

@article{Sordoni2010,
abstract = { This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics and explore negotiation strategies for the management of parks. In this paper, after introducing the design of our serious game, named SimParc, we will describe the architecture of the decision making agent playing the role of the park manager. In the game, the park manager makes final decisions based on its own analysis and also on the votes of the stakeholders. It includes two modules: 1) individual decision – based on a model of argumentation, which also provides a basis to justify and explain the decision; 2) participatory decision – to take into account the preferences/votes from the stakeholders. },
author = {Sordoni, Alessandro, Briot, Jean-Pierre, Alvarez, Isabelle, Vasconcelos, Eurico, de Azevedo Irving, Marta, Melo, Gustavo},
journal = {RAIRO - Operations Research},
keywords = {Artificial agent; architecture; decision; collective; participatory; argumentation; negotiation; serious game; management of the environment; artificial agent},
language = {eng},
month = {12},
number = {4},
pages = {269-283},
publisher = {EDP Sciences},
title = {Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation},
url = {http://eudml.org/doc/250840},
volume = {44},
year = {2010},
}

TY - JOUR
AU - Sordoni, Alessandro
AU - Briot, Jean-Pierre
AU - Alvarez, Isabelle
AU - Vasconcelos, Eurico
AU - de Azevedo Irving, Marta
AU - Melo, Gustavo
TI - Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function – Application to a Serious Game about Biodiversity Conservation
JO - RAIRO - Operations Research
DA - 2010/12//
PB - EDP Sciences
VL - 44
IS - 4
SP - 269
EP - 283
AB - This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics and explore negotiation strategies for the management of parks. In this paper, after introducing the design of our serious game, named SimParc, we will describe the architecture of the decision making agent playing the role of the park manager. In the game, the park manager makes final decisions based on its own analysis and also on the votes of the stakeholders. It includes two modules: 1) individual decision – based on a model of argumentation, which also provides a basis to justify and explain the decision; 2) participatory decision – to take into account the preferences/votes from the stakeholders.
LA - eng
KW - Artificial agent; architecture; decision; collective; participatory; argumentation; negotiation; serious game; management of the environment; artificial agent
UR - http://eudml.org/doc/250840
ER -

References

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  10. I. Rahwan and L. Amgoud, An argumentation based approach for practical reasoning, in Proc. of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS'06), Hakodate, Japan, ACM (2006) pp. 347–354.  
  11. A. Sordoni, Conception et implantation d'un agent artificiel dans le cadre du projet SimParc, Master's thesis, EDITE, Université Pierre et Marie Curie (Paris 6), Paris, France (2008).  
  12. E. Vasconcelos, J.-P. Briot, M. Irving, S. Barbosa and V. Furtado, A user interface to support dialogue and negotiation in participatory simulations, edited by N. David and J.S. Sichman, in Multi-Agent-Based Simulation IX, LNAI, 5269, Springer (2009) 127–140.  
  13. E. Vasconcelos, G. Melo, J.-P. Briot, V.S. Patto, A. Sordoni, M. Irving, I. Alvarez and C. Lucena, A serious game for exploring and training in participatory management of national parks for biodiversity conservation: Design and experience, in Proc. of the VIIIth Brazilian Symposium on Games and Digital Entertainment (SBGAMES'09), Rio de Janeiro, Brazil (2009), pp.53–60.  

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