Tracking an omnidirectional evader with a differential drive robot at a bounded variable distance
Ubaldo Ruiz, Jose Marroquin, Rafael Murrieta-Cid (2014)
International Journal of Applied Mathematics and Computer Science
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Ubaldo Ruiz, Jose Marroquin, Rafael Murrieta-Cid (2014)
International Journal of Applied Mathematics and Computer Science
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Krzysztof Skrzypczyk (2005)
International Journal of Applied Mathematics and Computer Science
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In this work we present an application of the concept of non-cooperative game equilibria to the design of a collision free movement of a team of mobile robots in a dynamic environment. We propose the solution to the problem of feasible control synthesis, based on a partially centralized sensory system. The control strategy based on the concept of non-cooperative game equilibria is well known in the literature. It is highly efficient through phases where the solution is unique. However,...
Józef Lisowski (2013)
International Journal of Applied Mathematics and Computer Science
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The paper investigates the sensitivity of safe ship control to inaccurate data from the ARPA anti-collision radar system and to changes in the process control parameters. The system structure of safe ship control in collision situations and computer support programmes exploring information from the ARPA anti-collision radar are presented. Sensitivity characteristics of the multistage positional non-cooperative and cooperative game and kinematics optimization control algorithms are determined...
Bell, George I. (2009)
Integers
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Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011)
International Journal of Applied Mathematics and Computer Science
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We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively...
A. Zięba (1962)
Studia Mathematica
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Witold Rzymowski
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CONTENTSIntroduction...........................................................................51. Preliminaries.....................................................................6 1.1. Notation........................................................................6 1.2. Control systems. Strategies..........................................72. Main lemma......................................................................93. Avoidance of many pursuers..........................................14 3.1....
Bell, George I. (2007)
Integers
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Holshouser, Arthur, Reiter, Harold (2005)
Discrete Mathematics and Theoretical Computer Science. DMTCS [electronic only]
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Julio B. Clempner, Alexander S. Poznyak (2011)
International Journal of Applied Mathematics and Computer Science
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We introduce the concept of a Lyapunov game as a subclass of strictly dominated games and potential games. The advantage of this approach is that every ergodic system (repeated game) can be represented by a Lyapunov-like function. A direct acyclic graph is associated with a game. The graph structure represents the dependencies existing between the strategy profiles. By definition, a Lyapunov-like function monotonically decreases and converges to a single Lyapunov equilibrium point identified...
Grebla, Horea Adrian (2006)
Acta Universitatis Apulensis. Mathematics - Informatics
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Drummond-Cole, Gabriel C. (2005)
Integers
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