Evolving small-board Go players using coevolutionary temporal difference learning with archives
Krzysztof Krawiec; Wojciech Jaśkowski; Marcin Szubert
International Journal of Applied Mathematics and Computer Science (2011)
- Volume: 21, Issue: 4, page 717-731
- ISSN: 1641-876X
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topKrzysztof Krawiec, Wojciech Jaśkowski, and Marcin Szubert. "Evolving small-board Go players using coevolutionary temporal difference learning with archives." International Journal of Applied Mathematics and Computer Science 21.4 (2011): 717-731. <http://eudml.org/doc/208083>.
@article{KrzysztofKrawiec2011,
abstract = {We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively visited game states. For the inter-game learning component, we provide a coevolutionary algorithm that maintains a sample of strategies and uses the outcomes of games played between them to iteratively modify the probability distribution, according to which new strategies are generated and added to the sample. We analyze CTDL's sensitivity to all important parameters, including the trace decay constant that controls the lookahead horizon of TDL, and the relative intensity of intra-game and inter-game learning. We also investigate how the presence of memory (an archive) affects the search performance, and find out that the archived approach is superior to other techniques considered here and produces strategies that outperform a handcrafted weighted piece counter strategy and simple liberty-based heuristics. This encouraging result can be potentially generalized not only to other strategy representations used for small-board Go, but also to various games and a broader class of problems, because CTDL is generic and does not rely on any problem-specific knowledge.},
author = {Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert},
journal = {International Journal of Applied Mathematics and Computer Science},
keywords = {temporal difference learning; coevolution; small-board Go; exploration vs. exploitation; games; small-board go},
language = {eng},
number = {4},
pages = {717-731},
title = {Evolving small-board Go players using coevolutionary temporal difference learning with archives},
url = {http://eudml.org/doc/208083},
volume = {21},
year = {2011},
}
TY - JOUR
AU - Krzysztof Krawiec
AU - Wojciech Jaśkowski
AU - Marcin Szubert
TI - Evolving small-board Go players using coevolutionary temporal difference learning with archives
JO - International Journal of Applied Mathematics and Computer Science
PY - 2011
VL - 21
IS - 4
SP - 717
EP - 731
AB - We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively visited game states. For the inter-game learning component, we provide a coevolutionary algorithm that maintains a sample of strategies and uses the outcomes of games played between them to iteratively modify the probability distribution, according to which new strategies are generated and added to the sample. We analyze CTDL's sensitivity to all important parameters, including the trace decay constant that controls the lookahead horizon of TDL, and the relative intensity of intra-game and inter-game learning. We also investigate how the presence of memory (an archive) affects the search performance, and find out that the archived approach is superior to other techniques considered here and produces strategies that outperform a handcrafted weighted piece counter strategy and simple liberty-based heuristics. This encouraging result can be potentially generalized not only to other strategy representations used for small-board Go, but also to various games and a broader class of problems, because CTDL is generic and does not rely on any problem-specific knowledge.
LA - eng
KW - temporal difference learning; coevolution; small-board Go; exploration vs. exploitation; games; small-board go
UR - http://eudml.org/doc/208083
ER -
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