Displaying similar documents to “Components of the game result in a football league”

Random priority two-person full-information best choice problem with imperfect observation

Zdzisław Porosiński, Krzysztof Szajowski (2000)

Applicationes Mathematicae

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The following version of the two-player best choice problem is considered. Two players observe a sequence of i.i.d. random variables with a known continuous distribution. The random variables cannot be perfectly observed. Each time a random variable is sampled, the sampler is only informed whether it is greater than or less than some level specified by him. The aim of the players is to choose the best observation in the sequence (the maximal one). Each player can accept at most one realization...

Axiomatization of values of cooperative games using a fairness property

Andrzej Młodak (2005)

Applicationes Mathematicae

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We propose new systems of axioms which characterize four types of values of cooperative games: the Banzhaf value, the Deegan-Packel value, the least square prenucleolus and the least square nucleolus. The common element used in these axiomatizations is a fairness property. It requires that if to a cooperative game we add another game in which two given players are symmetric, then their payoffs change by the same amount. In our analysis we will use an idea applied by R. van den Brink...

Analysis and improvement attempt of prof. Alan Fowler's negotiation game

Jakub Jan Golik (2018)

Annales Universitatis Paedagogicae Cracoviensis | Studia ad Didacticam Mathematicae Pertinentia

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The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new negotiation possibilities (including potential cooperation),...

An axiomatization of the aspiration core

Hans Keiding (2006)

Banach Center Publications

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The aspiration core of a TU game was introduced by Bennett [1] as a payoff vector which is undominated and achievable in the sense that each player belongs to a coalition which can obtain the specified payoff for its members, and which minimizes the distance to the set of aggregate feasible payoffs among all such payoff vectors. In the paper a set of axioms is proposed which characterize the aspiration core, which may be considered as an extension of the core to a much larger set of...