An example in pursuit theory
A. Zięba (1962)
Studia Mathematica
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A. Zięba (1962)
Studia Mathematica
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Witold Rzymowski
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CONTENTSIntroduction...........................................................................51. Preliminaries.....................................................................6 1.1. Notation........................................................................6 1.2. Control systems. Strategies..........................................72. Main lemma......................................................................93. Avoidance of many pursuers..........................................14 3.1....
Pedro Mariano, Luís Correia (2015)
International Journal of Applied Mathematics and Computer Science
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We analyse Give and Take, a multi-stage resource sharing game to be played between two players. The payoff is dependent on the possession of an indivisible and durable resource, and in each stage players may either do nothing or, depending on their roles, give the resource or take it. Despite these simple rules, we show that this game has interesting complex dynamics. Unique to Give and Take is the existence of multiple Pareto optimal profiles that can also be Nash equilibria, and a...
Stanisław Trybuła (1991)
Applicationes Mathematicae
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Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011)
International Journal of Applied Mathematics and Computer Science
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We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively...
Julio B. Clempner, Alexander S. Poznyak (2011)
International Journal of Applied Mathematics and Computer Science
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We introduce the concept of a Lyapunov game as a subclass of strictly dominated games and potential games. The advantage of this approach is that every ergodic system (repeated game) can be represented by a Lyapunov-like function. A direct acyclic graph is associated with a game. The graph structure represents the dependencies existing between the strategy profiles. By definition, a Lyapunov-like function monotonically decreases and converges to a single Lyapunov equilibrium point identified...
R. Branzei (2008)
Boletín de Estadística e Investigación Operativa. BEIO
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Stanisław Trybuła (1991)
Applicationes Mathematicae
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Stanisław Trybuła (1991)
Applicationes Mathematicae
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Jakub Jan Golik (2018)
Annales Universitatis Paedagogicae Cracoviensis | Studia ad Didacticam Mathematicae Pertinentia
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The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new negotiation possibilities (including potential cooperation),...
Stanisław Trybuła (1991)
Applicationes Mathematicae
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S. Trybuła (1991)
Applicationes Mathematicae
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J. M. Lasry, J. M. Morel, S. Solimini (1989)
Revista Matemática de la Universidad Complutense de Madrid
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We give a formalization of the ?knowledge games? which allows to study their decidability and convergence as a problem of mathematics. Our approach is based on a metalemma analogous to those of Von Neumann and Morgenstern at the beginning of Game Theory. We are led to definitions which characterize the knowledge games as objects is standard set theory. We then study rigorously the most classical knowledge games and, although we also prove that the ?common knowledge? in these games may...
Kelly, Annela R. (2006)
International Journal of Mathematics and Mathematical Sciences
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Hans Keiding (2006)
Banach Center Publications
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The aspiration core of a TU game was introduced by Bennett [1] as a payoff vector which is undominated and achievable in the sense that each player belongs to a coalition which can obtain the specified payoff for its members, and which minimizes the distance to the set of aggregate feasible payoffs among all such payoff vectors. In the paper a set of axioms is proposed which characterize the aspiration core, which may be considered as an extension of the core to a much larger set of...
Spasoje Mučibabić (2006)
The Yugoslav Journal of Operations Research
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