Displaying similar documents to “Games with creatures”

One-point solutions obtained from best approximation problems for cooperative games

Tetsuzo Tanino (2013)

Kybernetika

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In this paper we focus on one-point (point-valued) solutions for transferable utility games (TU-games). Since each allocated profit vector is identified with an additive game, a solution can be regarded as a mapping which associates an additive game with each TU-game. Recently Kultti and Salonen proposed a minimum norm problem to find the best approximation in the set of efficient additive games for a given TU-game. They proved some interesting properties of the obtained solution. However,...

Simple games in Łukasiewicz calculus and their cores

Petr Cintula, Tomáš Kroupa (2013)

Kybernetika

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We propose a generalization of simple coalition games in the context of games with fuzzy coalitions. Mimicking the correspondence of simple games with non-constant monotone formulas of classical logic, we introduce simple Łukasiewicz games using monotone formulas of Łukasiewicz logic, one of the most prominent fuzzy logics. We study the core solution on the class of simple Łukasiewicz games and show that cores of such games are determined by finitely-many linear constraints only. The...

Badly approximable systems of linear forms over a field of formal series

Simon Kristensen (2006)

Journal de Théorie des Nombres de Bordeaux

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We prove that the Hausdorff dimension of the set of badly approximable systems of m linear forms in n variables over the field of Laurent series with coefficients from a finite field is maximal. This is an analogue of Schmidt’s multi-dimensional generalisation of Jarník’s Theorem on badly approximable numbers.

Nash Equilibria in a class of Markov stopping games

Rolando Cavazos-Cadena, Daniel Hernández-Hernández (2012)

Kybernetika

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This work concerns a class of discrete-time, zero-sum games with two players and Markov transitions on a denumerable space. At each decision time player II can stop the system paying a terminal reward to player I and, if the system is no halted, player I selects an action to drive the system and receives a running reward from player II. Measuring the performance of a pair of decision strategies by the total expected discounted reward, under standard continuity-compactness conditions...