Edutainment games - homo culturalis vs homo ludens
Kalina Sotirova (2004)
Review of the National Center for Digitization
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Kalina Sotirova (2004)
Review of the National Center for Digitization
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Mícheál Mac an Airchinnigh, Kalina Sotirova, Yaşar Tonta (2006)
Review of the National Center for Digitization
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Aleksandra Fostikov (2006)
Review of the National Center for Digitization
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Mícheál Mac an Airchinnigh (2006)
Review of the National Center for Digitization
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Bontchev, Boyan (2016)
Serdica Journal of Computing
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Attractive and realistic content has always played a crucial role in the penetration and popularity of digital games, virtual environments, and other multimedia applications. Procedural content generation enables the automatization of production of any type of game content including not only landscapes and narratives but also game mechanics and generation of whole games. The article offers a comparative analysis of the approaches to automatic generation of content for video games proposed...
Alistair Cockburn (2004)
Computer Science and Information Systems
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Grebla, Horea Adrian (2006)
Acta Universitatis Apulensis. Mathematics - Informatics
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Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011)
International Journal of Applied Mathematics and Computer Science
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We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively...
Jakub Jan Golik (2018)
Annales Universitatis Paedagogicae Cracoviensis | Studia ad Didacticam Mathematicae Pertinentia
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The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new negotiation possibilities (including potential cooperation),...
Alessandro Sordoni, Jean-Pierre Briot, Isabelle Alvarez, Eurico Vasconcelos, Marta de Azevedo Irving, Gustavo Melo (2010)
RAIRO - Operations Research
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This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (, environmentalist, tourism operator) to collectively...
J. M. Lasry, J. M. Morel, S. Solimini (1989)
Revista Matemática de la Universidad Complutense de Madrid
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We give a formalization of the ?knowledge games? which allows to study their decidability and convergence as a problem of mathematics. Our approach is based on a metalemma analogous to those of Von Neumann and Morgenstern at the beginning of Game Theory. We are led to definitions which characterize the knowledge games as objects is standard set theory. We then study rigorously the most classical knowledge games and, although we also prove that the ?common knowledge? in these games may...
Pedro Mariano, Luís Correia (2015)
International Journal of Applied Mathematics and Computer Science
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We analyse Give and Take, a multi-stage resource sharing game to be played between two players. The payoff is dependent on the possession of an indivisible and durable resource, and in each stage players may either do nothing or, depending on their roles, give the resource or take it. Despite these simple rules, we show that this game has interesting complex dynamics. Unique to Give and Take is the existence of multiple Pareto optimal profiles that can also be Nash equilibria, and a...
Vikor Method, Serafim Opricović (2009)
The Yugoslav Journal of Operations Research
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Spasoje Mučibabić (2006)
The Yugoslav Journal of Operations Research
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