Edutainment (Game) - Digital (Re)Discovery of Culture
Kalina Sotirova (2005)
Review of the National Center for Digitization
Similarity:
Kalina Sotirova (2005)
Review of the National Center for Digitization
Similarity:
Mícheál Mac an Airchinnigh (2006)
Review of the National Center for Digitization
Similarity:
Kalina Sotirova (2004)
Review of the National Center for Digitization
Similarity:
Aleksandra Fostikov (2006)
Review of the National Center for Digitization
Similarity:
Alistair Cockburn (2004)
Computer Science and Information Systems
Similarity:
Bontchev, Boyan (2016)
Serdica Journal of Computing
Similarity:
Attractive and realistic content has always played a crucial role in the penetration and popularity of digital games, virtual environments, and other multimedia applications. Procedural content generation enables the automatization of production of any type of game content including not only landscapes and narratives but also game mechanics and generation of whole games. The article offers a comparative analysis of the approaches to automatic generation of content for video games proposed...
Mícheál Mac an Airchinnigh (2005)
Review of the National Center for Digitization
Similarity:
Grebla, Horea Adrian (2006)
Acta Universitatis Apulensis. Mathematics - Informatics
Similarity:
Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011)
International Journal of Applied Mathematics and Computer Science
Similarity:
We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively...
Alessandro Sordoni, Jean-Pierre Briot, Isabelle Alvarez, Eurico Vasconcelos, Marta de Azevedo Irving, Gustavo Melo (2010)
RAIRO - Operations Research
Similarity:
This paper addresses an ongoing experience in the design of an artificial agent taking decisions and combining them with the decisions taken by human agents. The context is a serious game research project, aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Its objective is to help various stakeholders (, environmentalist, tourism operator) to collectively...
Clero, Jean-Pierre (2008)
Journal Électronique d'Histoire des Probabilités et de la Statistique [electronic only]
Similarity:
Jakub Jan Golik (2018)
Annales Universitatis Paedagogicae Cracoviensis | Studia ad Didacticam Mathematicae Pertinentia
Similarity:
The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new negotiation possibilities (including potential cooperation),...