Coevolutionary genetic algorithms for establishing Nash equilibrium in symmetric Cournot games.
Protopapas, Mattheos K., Battaglia, Francesco, Kosmatopoulos, Elias B. (2010)
Advances in Decision Sciences
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Protopapas, Mattheos K., Battaglia, Francesco, Kosmatopoulos, Elias B. (2010)
Advances in Decision Sciences
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J. Miękisz (2006)
Banach Center Publications
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We discuss stochastic dynamics of finite populations of individuals playing symmetric games. We review recent results concerning the dependence of the long-run behavior of such systems on the number of players and the noise level. In the case of two-player games with two symmetric Nash equilibria, when the number of players increases, the population undergoes multiple transitions between its equilibria.
Patrick Maillé (2007)
RAIRO - Operations Research
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The Progressive Second Price mechanism (PSP), recently introduced by Lazar and Semret to share an infinitely-divisible resource among users through pricing, has been shown to verify very interesting properties. Indeed, the incentive compatibility property of that scheme, and the convergence to an efficient resource allocation where established, using the framework of . Therefore, that auction-based allocation and pricing scheme seems particularly well-suited to solve congestion problems...
Gerasimos T. Soldatos (2000)
The Yugoslav Journal of Operations Research
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Radev, Slavian (2013)
Serdica Journal of Computing
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The “trial and error” method is fundamental for Master Minddecision algorithms. On the basis of Master Mind games and strategies weconsider some data mining methods for tests using students as teachers.Voting, twins, opposite, simulate and observer methods are investigated.For a pure data base these combinatorial algorithms are faster then manyAI and Master Mind methods. The complexities of these algorithms arecompared with basic combinatorial methods in AI. ACM Computing Classification...
Drakakis, Konstantinos (2010)
Journal of Probability and Statistics
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Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011)
International Journal of Applied Mathematics and Computer Science
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We apply Coevolutionary Temporal Difference Learning (CTDL) to learn small-board Go strategies represented as weighted piece counters. CTDL is a randomized learning technique which interweaves two search processes that operate in the intra-game and inter-game mode. Intra-game learning is driven by gradient-descent Temporal Difference Learning (TDL), a reinforcement learning method that updates the board evaluation function according to differences observed between its values for consecutively...
Jaideep Roy (2006)
Control and Cybernetics
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Milan Hladík (2010)
Kybernetika
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Payoffs in (bimatrix) games are usually not known precisely, but it is often possible to determine lower and upper bounds on payoffs. Such interval valued bimatrix games are considered in this paper. There are many questions arising in this context. First, we discuss the problem of existence of an equilibrium being common for all instances of interval values. We show that this property is equivalent to solvability of a certain linear mixed integer system of equations and inequalities....
R. INFANTE AND F. R. FERNÁNDEZ J. PUERTO (1999)
Revista de la Real Academia de Ciencias Exactas Físicas y Naturales
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David M. Ramsey, Krzysztof Szajowski (2006)
Banach Center Publications
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This paper deals with an extension of the concept of correlated strategies to Markov stopping games. The Nash equilibrium approach to solving nonzero-sum stopping games may give multiple solutions. An arbitrator can suggest to each player the decision to be applied at each stage based on a joint distribution over the players' decisions. This is a form of equilibrium selection. Examples of correlated equilibria in nonzero-sum games related to the staff selection competition in the case...