Displaying similar documents to “Linear complementarity problems and bi-linear games”

Equilibrium analysis of distributed aggregative game with misinformation

Meng Yuan, Zhaoyang Cheng, Te Ma (2024)

Kybernetika

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This paper considers a distributed aggregative game problem for a group of players with misinformation, where each player has a different perception of the game. Player’s deception behavior is inevitable in this situation for reducing its own cost. We utilize hypergame to model the above problems and adopt ϵ -Nash equilibrium for hypergame to investigate whether players believe in their own cognition. Additionally, we propose a distributed deceptive algorithm for a player implementing...

Applications of limited information strategies in Menger's game

Steven Clontz (2017)

Commentationes Mathematicae Universitatis Carolinae

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As shown by Telgársky and Scheepers, winning strategies in the Menger game characterize σ -compactness amongst metrizable spaces. This is improved by showing that winning Markov strategies in the Menger game characterize σ -compactness amongst regular spaces, and that winning strategies may be improved to winning Markov strategies in second-countable spaces. An investigation of 2-Markov strategies introduces a new topological property between σ -compact and Menger spaces.

Generalized Choquet spaces

Samuel Coskey, Philipp Schlicht (2016)

Fundamenta Mathematicae

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We introduce an analog to the notion of Polish space for spaces of weight ≤ κ, where κ is an uncountable regular cardinal such that κ < κ = κ . Specifically, we consider spaces in which player II has a winning strategy in a variant of the strong Choquet game which runs for κ many rounds. After discussing the basic theory of these games and spaces, we prove that there is a surjectively universal such space and that there are exactly 2 κ many such spaces up to homeomorphism. We also establish a Kuratowski-like...

Bayesian Nash equilibrium seeking for multi-agent incomplete-information aggregative games

Hanzheng Zhang, Huashu Qin, Guanpu Chen (2023)

Kybernetika

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In this paper, we consider a distributed Bayesian Nash equilibrium (BNE) seeking problem in incomplete-information aggregative games, which is a generalization of either Bayesian games or deterministic aggregative games. We handle the aggregation function to adapt to incomplete-information situations. Since the feasible strategies are infinite-dimensional functions and lie in a non-compact set, the continuity of types brings barriers to seeking equilibria. To this end, we discretize...

Topological games and product spaces

Salvador García-Ferreira, R. A. González-Silva, Artur Hideyuki Tomita (2002)

Commentationes Mathematicae Universitatis Carolinae

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In this paper, we deal with the product of spaces which are either 𝒢 -spaces or 𝒢 p -spaces, for some p ω * . These spaces are defined in terms of a two-person infinite game over a topological space. All countably compact spaces are 𝒢 -spaces, and every 𝒢 p -space is a 𝒢 -space, for every p ω * . We prove that if { X μ : μ < ω 1 } is a set of spaces whose product X = μ < ω 1 X μ is a 𝒢 -space, then there is A [ ω 1 ] ω such that X μ is countably compact for every μ ω 1 A . As a consequence, X ω 1 is a 𝒢 -space iff X ω 1 is countably compact, and if X 2 𝔠 is a 𝒢 -space,...

Infinite games and chain conditions

Santi Spadaro (2016)

Fundamenta Mathematicae

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We apply the theory of infinite two-person games to two well-known problems in topology: Suslin’s Problem and Arhangel’skii’s problem on the weak Lindelöf number of the G δ topology on a compact space. More specifically, we prove results of which the following two are special cases: 1) every linearly ordered topological space satisfying the game-theoretic version of the countable chain condition is separable, and 2) in every compact space satisfying the game-theoretic version of the weak...

Applications of saddle-point determinants

Jan Hauke, Charles R. Johnson, Tadeusz Ostrowski (2015)

Discussiones Mathematicae - General Algebra and Applications

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For a given square matrix A M n ( ) and the vector e ( ) n of ones denote by (A,e) the matrix ⎡ A e ⎤ ⎣ e T 0 ⎦ This is often called the saddle point matrix and it plays a significant role in several branches of mathematics. Here we show some applications of it in: game theory and analysis. An application of specific saddle point matrices that are hollow, symmetric, and nonnegative is likewise shown in geometry as a generalization of Heron’s formula to give the volume of a general simplex, as well as...

On the Variational Inequality and Tykhonov Well-Posedness in Game Theory

C. A. Pensavalle, G. Pieri (2010)

Bollettino dell'Unione Matematica Italiana

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Consider a M-player game in strategic form G = ( X 1 , , X M , g 1 , , g M ) where the set X i is a closed interval of real numbers and the payoff function g i is concave and differentiable with respect to the variable x i X i , for any i = 1 , , M . The aim of this paper is to find appropriate conditions on the payoff functions under the well-posedness with respect to the related variational inequality is equivalent to the formulation of the Tykhonov well-posedness in a game context. The idea of the proof is to appeal to a third equivalence,...

Uncountable γ-sets under axiom C P A c u b e g a m e

Krzysztof Ciesielski, Andrés Millán, Janusz Pawlikowski (2003)

Fundamenta Mathematicae

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We formulate a Covering Property Axiom C P A c u b e g a m e , which holds in the iterated perfect set model, and show that it implies the existence of uncountable strong γ-sets in ℝ (which are strongly meager) as well as uncountable γ-sets in ℝ which are not strongly meager. These sets must be of cardinality ω₁ < , since every γ-set is universally null, while C P A c u b e g a m e implies that every universally null has cardinality less than = ω₂. We also show that C P A c u b e g a m e implies the existence of a partition of ℝ into ω₁ null...

Some new versions of an old game

Vladimir Vladimirovich Tkachuk (1995)

Commentationes Mathematicae Universitatis Carolinae

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The old game is the point-open one discovered independently by F. Galvin [7] and R. Telgársky [17]. Recall that it is played on a topological space X as follows: at the n -th move the first player picks a point x n X and the second responds with choosing an open U n x n . The game stops after ω moves and the first player wins if { U n : n ω } = X . Otherwise the victory is ascribed to the second player. In this paper we introduce and study the games θ and Ω . In θ the moves are made exactly as in the point-open game,...