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Generic implementation of finite element methods in the Distributed and Unified Numerics Environment (DUNE)

Peter Bastian, Felix Heimann, Sven Marnach (2010)

Kybernetika

In this paper we describe PDELab, an extensible C++ template library for finite element methods based on the Distributed and Unified Numerics Environment (Dune). PDELab considerably simplifies the implementation of discretization schemes for systems of partial differential equations by setting up global functions and operators from a simple element-local description. A general concept for incorporation of constraints eases the implementation of essential boundary conditions, hanging nodes and varying...

GiANT: Graphical Algebraic Number Theory

Aneesh Karve, Sebastian Pauli (2006)

Journal de Théorie des Nombres de Bordeaux

While most algebra is done by writing text and formulas, diagrams have always been used to present structural information clearly and concisely. Text shells are the de facto interface for computational algebraic number theory, but they are incapable of presenting structural information graphically. We present GiANT, a newly developed graphical interface for working with number fields. GiANT offers interactive diagrams, drag-and-drop functionality, and typeset formulas.

GO++ : a modular lagrangian/eulerian software for Hamilton Jacobi equations of geometric optics type

Jean-David Benamou, Philippe Hoch (2002)

ESAIM: Mathematical Modelling and Numerical Analysis - Modélisation Mathématique et Analyse Numérique

We describe both the classical lagrangian and the Eulerian methods for first order Hamilton–Jacobi equations of geometric optic type. We then explain the basic structure of the software and how new solvers/models can be added to it. A selection of numerical examples are presented.

Graphics card as a cheap supercomputer

Přikryl, Jan (2013)

Programs and Algorithms of Numerical Mathematics

The current powerful graphics cards, providing stunning real-time visual effects for computer-based entertainment, have to accommodate powerful hardware components that are able to deliver the photo-realistic simulation to the end-user. Given the vast computing power of the graphics hardware, its producers very often offer a programming interface that makes it possible to use the computational resources of the graphics processors (GPU) to more general purposes. This step gave birth to the so-called...

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