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En dos artículos, publicados en 1989, Balas y Ng dan una metodología para construir facetas del politopo de recubrimiento con coeficientes en {0, 1, 2}. Siguiendo esta metodología, en el presente artículo decimos cómo se contruyen facetas de dicho politopo con coeficientes en {0, 1, 2, 3}.
The problem of minimizing the maximum edge congestion in a multicast communication network generalizes the well-known -hard multicommodity flow problem. We give the presently best theoretical approximation results as well as efficient implementations. In particular we show that for a network with edges and multicast requests, an -approximation can be computed in time, where bounds the time for computing an -approximate minimum Steiner tree. Moreover, we present a new fast heuristic that...
The problem of minimizing the maximum edge congestion in a multicast
communication network generalizes the well-known NP-hard multicommodity
flow problem. We give the presently best theoretical approximation results as
well as efficient implementations. In particular we show that for a network
with m edges and k multicast requests, an
r(1 + ε)(rOPT + exp(1)lnm)-approximation can be computed in
O(kmε-2lnklnm) time, where β bounds the time for
computing an r-approximate minimum Steiner tree. Moreover,...
The computation of leastcore and prenucleolus is an efficient way of
allocating a common resource among n players. It has, however,
the drawback being a linear programming problem with
2n - 2 constraints. In this paper we show
how, in the case of convex production games,
generate constraints by solving small size
linear programming problems,
with both continuous and integer variables.
The approach is extended to games with symmetries (identical players),
and to games with partially continuous...
In this paper we present a method to perform fast simulation of large markovian systems. This method is based on the use of three concepts: Markov chain uniformization, event-driven dynamics, and modularity. An application of urban traffic simulation is presented to illustrate the performance of our approach.
In this paper we present a method to perform fast simulation of
large Markovian systems. This method is based on the use of three
concepts: Markov chain uniformization, event-driven dynamics,
and modularity. An application of urban traffic
simulation is presented to illustrate the performance of our approach.
Networked Control Systems (NCSs) deal with feedback control systems with loops closed via data communication networks. Control over a network has many advantages compared with traditionally controlled systems, such as a lower implementation cost, reduced wiring, simpler installation and maintenance and higher reliability. Nevertheless, the networkinduced delay, packet dropout, asynchronous behavior and other specificities of networks will degrade the performance of closed-loop systems. In this context,...
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