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Curvature and Flow in Digital Space

Atsushi Imiya (2013)

Actes des rencontres du CIRM

We first define the curvature indices of vertices of digital objects. Second, using these indices, we define the principal normal vectors of digital curves and surfaces. These definitions allow us to derive the Gauss-Bonnet theorem for digital objects. Third, we introduce curvature flow for isothetic polytopes defined in a digital space.

Curvature flows of maximal integral triangulations

Roland Bacher (1999)

Annales de l'institut Fourier

This paper describes local configurations of some planar triangulations. A Gauss-Bonnet-like formula holds locally for a kind of discrete “curvature” associated to such triangulations.

Curvature on a graph via its geometric spectrum

Paul Baird (2013)

Actes des rencontres du CIRM

We approach the problem of defining curvature on a graph by attempting to attach a ‘best-fit polytope’ to each vertex, or more precisely what we refer to as a configured star. How this should be done depends upon the global structure of the graph which is reflected in its geometric spectrum. Mean curvature is the most natural curvature that arises in this context and corresponds to local liftings of the graph into a suitable Euclidean space. We discuss some examples.

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