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A method of multiobjective decision making using a vector value function.

Sixto Ríos-Insua, Jacinto González Pachón, Alfonso Mateos (1994)

Qüestiió

A decision situation with partial information on preferences by means of a vector value function is assumed. The concept of minimum value dispersion solution as a reference point joined with a pseudodistance function from such a point and a dispersion level ε, lead to the notion of ε-dispersion set. The dispersion level represents the amount of value that the decision maker can be indifferent to, therefore he should choose his most preferred solution in this set. Convergence properties, as well...

A mixed duel under arbitrary motion and uncertain existence of the shot

Stanisław Trybuła (1993)

Applicationes Mathematicae

The purpose of the paper is to solve a mixed duel in which the numbers of shots given to the players are independent 0-1-valued random variables. The players know their distributions as well as the accuracy function P, the same for both players. It is assumed that the players can move as they like and that the maximal speed of the first player is greater than that of the second player. It is shown that the game has a value, and a pair of optimal strategies is found.

A morphic approach to combinatorial games : the Tribonacci case

Eric Duchêne, Michel Rigo (2008)

RAIRO - Theoretical Informatics and Applications - Informatique Théorique et Applications

We propose a variation of Wythoff’s game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word for the two piles game. Thanks to the corresponding exotic numeration system built on the Tribonacci sequence, deciding whether a game position is losing or not can be computed in polynomial time.

A morphic approach to combinatorial games: the Tribonacci case

Eric Duchêne, Michel Rigo (2007)

RAIRO - Theoretical Informatics and Applications

We propose a variation of Wythoff's game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word for the two piles game. Thanks to the corresponding exotic numeration system built on the Tribonacci sequence, deciding whether a game position is losing or not can be computed in polynomial time.

A multi-agent brokerage platform for media content recommendation

Bruno Veloso, Benedita Malheiro, Juan Carlos Burguillo (2015)

International Journal of Applied Mathematics and Computer Science

Near real time media content personalisation is nowadays a major challenge involving media content sources, distributors and viewers. This paper describes an approach to seamless recommendation, negotiation and transaction of personalised media content. It adopts an integrated view of the problem by proposing, on the business-to-business (B2B) side, a brokerage platform to negotiate the media items on behalf of the media content distributors and sources, providing viewers, on the business-to-consumer...

A multimodal beta distribution with application to economic data

Saralees Nadarajah, Samuel Kotz (2007)

Applicationes Mathematicae

Beta distributions are popular models for economic data. In this paper, a new multimodal beta distribution with bathtub shaped failure rate function is introduced. Various structural properties of this distribution are derived, including its cdf, moments, mean deviation about the mean, mean deviation about the median, entropy, asymptotic distribution of the extreme order statistics, maximum likelihood estimates and the Fisher information matrix. Finally, an application to consumer price indices...

A natural characterization of nonlinear cost rules

G. Stoica (2010)

Applicationes Mathematicae

We prove a new characterization of cost rules based on the relationship between the classes of unambiguous and nonwasteful assets in incomplete frictionless markets.

A new geometric approach to bimatrix games.

Gloria Fiestras-Janeiro, Ignacio García Jurado (1991)

Qüestiió

In this paper we study some properties concerning the equilibrium point of a bimatrix game and describe a geometric method to obtain all the equilibria of a bimatrix game when one of the players has at most three pure strategies.

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