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Dual finite element analysis of axisymmetric elliptic problems with an absolute term

Ivan Hlaváček (1991)

Applications of Mathematics

A model second order elliptic equation in cylindrical coordinates with mixed boundary conditions is considered. A dual variational formulation is employed to calculate the cogradient of the solution directly. Approximations are defined on the basis of standard finite elements spaces. Convergence analysis and some a posteriori error estimates are presented.

Dual-mixed finite element methods for the Navier-Stokes equations

Jason S. Howell, Noel J. Walkington (2013)

ESAIM: Mathematical Modelling and Numerical Analysis - Modélisation Mathématique et Analyse Numérique

A mixed finite element method for the Navier–Stokes equations is introduced in which the stress is a primary variable. The variational formulation retains the mathematical structure of the Navier–Stokes equations and the classical theory extends naturally to this setting. Finite element spaces satisfying the associated inf–sup conditions are developed.

Dubrovin Type Equations for Completely Integrable Systems Associated with a Polynomial Pencil

Yordanov, Russi (1998)

Serdica Mathematical Journal

Dubrovin type equations for the N -gap solution of a completely integrable system associated with a polynomial pencil is constructed and then integrated to a system of functional equations. The approach used to derive those results is a generalization of the familiar process of finding the 1-soliton (1-gap) solution by integrating the ODE obtained from the soliton equation via the substitution u = u(x + λt).

Dynamic Programming Principle for tug-of-war games with noise

Juan J. Manfredi, Mikko Parviainen, Julio D. Rossi (2012)

ESAIM: Control, Optimisation and Calculus of Variations

We consider a two-player zero-sum-game in a bounded open domain Ω described as follows: at a point x ∈ Ω, Players I and II play an ε-step tug-of-war game with probability α, and with probability β (α + β = 1), a random point in the ball of radius ε centered at x is chosen. Once the game position reaches the boundary, Player II pays Player I the amount given by a fixed payoff function F. We give a detailed proof of the fact that...

Dynamic Programming Principle for tug-of-war games with noise

Juan J. Manfredi, Mikko Parviainen, Julio D. Rossi (2012)

ESAIM: Control, Optimisation and Calculus of Variations

We consider a two-player zero-sum-game in a bounded open domain Ω described as follows: at a point x ∈ Ω, Players I and II play an ε-step tug-of-war game with probability α, and with probability β (α + β = 1), a random point in the ball of radius ε centered at x is chosen. Once the game position reaches the boundary, Player II pays Player I the amount given by a fixed payoff function F. We give a detailed proof of the fact that the value functions of this game satisfy the Dynamic Programming Principle...

Dynamic Programming Principle for tug-of-war games with noise

Juan J. Manfredi, Mikko Parviainen, Julio D. Rossi (2012)

ESAIM: Control, Optimisation and Calculus of Variations

We consider a two-player zero-sum-game in a bounded open domain Ω described as follows: at a point x ∈ Ω, Players I and II play an ε-step tug-of-war game with probability α, and with probability β (α + β = 1), a random point in the ball of radius ε centered at x is chosen. Once the game position reaches the boundary, Player II pays Player I the amount given by a fixed payoff function F. We give a detailed proof of the fact that...

Currently displaying 361 – 380 of 405