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Generación de un sistema bivariante con marginales dadas y estimación de su parámetro de dependencia.

Jordi Ocaña, Carles Maria Cuadras (1987)

Qüestiió

En este trabajo se proponen dos posibles estimadores del parámetro de dependencia de una familia de distribuciones bivariantes con marginales dadas y se realiza un estudio de Monte Carlo de sus respectivos sesgo y eficiencia, a fin de determinar cuál de ambos estimadores es preferible. También se propone y se estudia, de forma similar, una posible versión "Jackknife" del mejor de los dos estimadores anteriores. En este estudio se emplean técnicas de reducción de la varianza. Para poder realizar...

General approximation method for the distribution of Markov processes conditioned not to be killed

Denis Villemonais (2014)

ESAIM: Probability and Statistics

We consider a strong Markov process with killing and prove an approximation method for the distribution of the process conditioned not to be killed when it is observed. The method is based on a Fleming−Viot type particle system with rebirths, whose particles evolve as independent copies of the original strong Markov process and jump onto each others instead of being killed. Our only assumption is that the number of rebirths of the Fleming−Viot type system doesn’t explode in finite time almost surely...

Generalized method of least squares collocation

Ludmila Kubáčková, Lubomír Kubáček (1982)

Aplikace matematiky

Two general solutions of the collocation problem of physical geodesy are given. Their mutual equivalency and equivalency of them to the classical solution in the regular case are proved. The regularity means the non-singularity of the covariance matrix of those random variables by outcomes of which the measured values of the gravitational field are generated.

Global approximations for the γ-order Lognormal distribution

Thomas L. Toulias (2013)

Discussiones Mathematicae Probability and Statistics

A generalized form of the usual Lognormal distribution, denoted with γ , is introduced through the γ-order Normal distribution γ , with its p.d.f. defined into (0,+∞). The study of the c.d.f. of γ is focused on a heuristic method that provides global approximations with two anchor points, at zero and at infinity. Also evaluations are provided while certain bounds are obtained.

Goodness-of-fit tests for parametric regression models based on empirical characteristic functions

Marie Hušková, Simon G. Meintanis (2009)

Kybernetika

Test procedures are constructed for testing the goodness-of-fit in parametric regression models. The test statistic is in the form of an L2 distance between the empirical characteristic function of the residuals in a parametric regression fit and the corresponding empirical characteristic function of the residuals in a non-parametric regression fit. The asymptotic null distribution as well as the behavior of the test statistic under contiguous alternatives is investigated. Theoretical results are...

Graphics card as a cheap supercomputer

Přikryl, Jan (2013)

Programs and Algorithms of Numerical Mathematics

The current powerful graphics cards, providing stunning real-time visual effects for computer-based entertainment, have to accommodate powerful hardware components that are able to deliver the photo-realistic simulation to the end-user. Given the vast computing power of the graphics hardware, its producers very often offer a programming interface that makes it possible to use the computational resources of the graphics processors (GPU) to more general purposes. This step gave birth to the so-called...

GTES : une méthode de simulation par jeux et apprentissage pour l'analyse des systèmes d'acteurs

Y. Caseau (2009)

RAIRO - Operations Research

Cet article décrit une approche de la modélisation d'un système d'acteurs, particulièrement adaptée à la modélisation des entreprises, fondée sur la théorie des jeux [11] et sur l'optimisation par apprentissage du comportement de ces acteurs. Cette méthode repose sur la combinaison de trois techniques : la simulation par échantillonnage (Monte-Carlo), la théorie des jeux pour ce qui concerne la recherche d'équilibre entre les stratégies, et les méthodes heuristiques d'optimisation locale,...

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