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In a crystalline algorithm, a tangential velocity is used implicitly. In this short note, it is specified for the case of evolving plane curves, and is characterized by using the intrinsic heat equation.
We consider the original DG method for solving the advection-reaction equations with arbitrary velocity in space dimensions. For triangulations satisfying the flow condition, we first prove that the optimal convergence rate is of order in the -norm if the method uses polynomials of order . Then, a very simple derivative recovery formula is given to produce an approximation to the derivative in the flow direction which superconverges with order . Further we consider a residual-based a posteriori...
We consider the analysis and
numerical solution of a forward-backward boundary value problem.
We provide some motivation, prove existence and uniqueness in a function
class especially geared to the problem at hand, provide various energy
estimates, prove a priori error estimates for the Galerkin method,
and show the results of some numerical computations.
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