On a game theoretical model of cooperative market
The purpose of this paper is to discuss the properties of a new solution of the 2-person bargaining problem as formulated by Nash, the so-called Average Pay-off solution. This solution of a very simple form has a natural interpretation based on the center of gravity of the feasible set, and it is "more sensitive" to changes of feasible sets than any other standard bargaining solution. It satisfies the standard axioms: Pareto-Optimality, Symmetry, Scale Invariance, Continuity and Twisting. Moreover,...
We study values for cooperative TU-games which are convex combinations of the Shapley value and the solidarity value, introduced in our recent paper [1]. First, we axiomatize the convex combination of the two values in the case when the coefficients are given exogenously. Next, we give an axiomatic description of the whole family of such values.
We give a formalization of the ?knowledge games? which allows to study their decidability and convergence as a problem of mathematics. Our approach is based on a metalemma analogous to those of Von Neumann and Morgenstern at the beginning of Game Theory. We are led to definitions which characterize the knowledge games as objects is standard set theory. We then study rigorously the most classical knowledge games and, although we also prove that the ?common knowledge? in these games may be incomputable,...
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of “yea” votes yield passage of the issue at hand. Each of these collections of “yea” voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games. This analysis as usual depends on the game representation...
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of “yea” votes yield passage of the issue at hand. Each of these collections of “yea” voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games....
In the Shapley-Scarf economy each agent is endowed with one unit of an indivisible good (house) and wants to exchange it for another, possibly the most preferred one among the houses in the market. In this economy, core is always nonempty and a core allocation can be found by the famous Top Trading Cycles algorithm. Recently, a modification of this economy, containing Q >= 2 types of goods (say, houses and cars for Q=2) has been introduced. We show that if the number of agents is 2, a complete...
Some possibilities of fuzzification of the von Neumann-Morgenstern solution of cooperative games with transferable utility (TU games) are briefly investigated. The fuzzification based on the transformation of individual fuzzy TU game into a fuzzy class of (deterministic) TU games with their own specific solutions is discussed.
The uniform competitive solutions (u.c.s.) are basically stable sets of proposals involving several coalitions which are not necessarily disjoint. In the general framework of NTU games, the uniform competitive solutions have been defined in two earlier papers of the author (Stefanescu [5]) and Stefanescu [6]). The general existence results cover most situations formalized in the framework of the cooperative game theory, including those when the coalitional function is allowed to have empty values....
In this paper we focus on one-point (point-valued) solutions for transferable utility games (TU-games). Since each allocated profit vector is identified with an additive game, a solution can be regarded as a mapping which associates an additive game with each TU-game. Recently Kultti and Salonen proposed a minimum norm problem to find the best approximation in the set of efficient additive games for a given TU-game. They proved some interesting properties of the obtained solution. However, they...
Vagueness is one of the phenomena which cannot be separated from the real bargaining and cooperative situations. The aim of this paper is to offer a brief survey of the recent state-of-art of the modelling of vagueness in coalitional games with transferable utility. It may be recognized in two components of these games, namely, in vague structure of coalitions where each player may simultaneously participate in several of them, and in vague expectations of coalitional pay-offs. Both these cases...
The problem of choosing an optimal insurance policy for an individual has recently been better understood, particularly due to the papers by Gajek and Zagrodny. In this paper we study its multi-agent version: we assume that insureds cooperate with one another to maximize their utility function. They create coalitions by bringing their risks to the pool and purchasing a common insurance contract. The resulting outcome is divided according to a certain rule called strategy. We address the fundamental...