Metrizable groups and strict o-boundedness
We consider a combinatorial problem related to guessing the values of a function at various points based on its values at certain other points, often presented by way of a hat-problem metaphor: there are a number of players who will have colored hats placed on their heads, and they wish to guess the colors of their own hats. A visibility relation specifies who can see which hats. This paper focuses on the existence of minimal predictors: strategies guaranteeing at least one player guesses correctly,...
In this paper, we investigate the bimatrix game using the robust optimization approach, in which each player may neither exactly estimate his opponent’s strategies nor evaluate his own cost matrix accurately while he may estimate a bounded uncertain set. We obtain computationally tractable robust formulations which turn to be linear programming problems and then solving a robust optimization equilibrium can be converted to solving a mixed complementarity problem under the -norm. Some numerical...
In applications such as airport operations, military simulations, and medical simulations, conducting simulations in accurate and realistic settings that are represented by real video imaging sequences becomes essential. This paper surveys recent work that enables visually realistic model constructions and the simulation of synthetic objects which are inserted in video sequences, and illustrates how synthetic objects can conduct intelligent behavior within a visual augmented reality.
In applications such as airport operations, military simulations, and medical simulations, conducting simulations in accurate and realistic settings that are represented by real video imaging sequences becomes essential. This paper surveys recent work that enables visually realistic model constructions and the simulation of synthetic objects which are inserted in video sequences, and illustrates how synthetic objects can conduct intelligent behavior within a visual augmented reality.
In this paper we introduce a new modeling paradigm for shortest path games representation with Petri nets. Whereas previous works have restricted attention to tracking the net using Bellman's equation as a utility function, this work uses a Lyapunov-like function. In this sense, we change the traditional cost function by a trajectory-tracking function which is also an optimal cost-to-target function. This makes a significant difference in the conceptualization of the problem domain, allowing the...
Let c be the Banach space consisting of all convergent sequences of reals with the sup-norm, the set of all bounded continuous functions f: A → c, and the set of all functions f: X → c which are continuous at each point of A ⊂ X. We show that a Tikhonov subspace A of a topological space X is strong Choquet in X if there exists a monotone extender . This shows that the monotone extension property for bounded c-valued functions can fail in GO-spaces, which provides a negative answer to a question...
Let G be an undirected graph with n vertices. Assume that a robot is placed on a vertex and n − 2 obstacles are placed on the other vertices. A vertex on which neither a robot nor an obstacle is placed is said to have a hole. Consider a single player game in which a robot or obstacle can be moved to adjacent vertex if it has a hole. The objective is to take the robot to a fixed destination vertex using minimum number of moves. In general, it is not necessary that the robot will take a shortest path...
In this paper, we develop a supply chain network equilibrium model in which electronic commerce in the presence of both B2B (business-to-business) and B2C (business-to-consumer) transactions, multiperiod decision-making and multicriteria decision-making are integrated. The model consists of three tiers of decision-makers (manufacturers, retailers and consumers at demand markets) who compete within a tier but may cooperate between tiers. Both manufacturers and retailers are concerned with maximization...
In this paper, we develop a supply chain network equilibrium model in which electronic commerce in the presence of both B2B (business-to-business) and B2C (business-to-consumer) transactions, multiperiod decision-making and multicriteria decision-making are integrated. The model consists of three tiers of decision-makers (manufacturers, retailers and consumers at demand markets) who compete within a tier but may cooperate between tiers. Both manufacturers and retailers are concerned with maximization...